Process
Five areas of focus
UX process is easy to talk about in theory and hard to apply in practice. Every project arrives with its own constraints like budget, timelines, team maturity, technical debt, and risk tolerance. These constraints make rigid, one-size-fits-all methodologies brittle fast.
My approach treats process as an adaptive system, not a checklist. I use Jesse James Garrett’s Elements of User Experience as a foundational architecture that scales up or down depending on what a project actually needs, while keeping user needs, business goals, and execution aligned.
— consider the following product concept —
Vehicle Passport
The Vehicle Passport project is a deliberately blue-sky, first-generation product concept designed to make that thinking visible. It’s not a case study polished by hindsight, but a working exploration of how I move from ambiguity to structure—researching, defining, modeling, designing, and validating a product from zero to one.

Smarter smart cars.


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The original Elements of User Experience model is copyrighted 2000 by Jesse James Garrett. All rights reserved.
View the original diagram.
