Product Design and UX Process Methodology
If it ain’t broke, don’t fix it
I’m adapting to the new workflows and mindsets AI is bringing to the table with careful sensibility. Despite the power AI offers, I still believe some truths remain timeless. One I continue to hold sacred is Jesse James Garrett’s Elements of User Experience1—a framework that remains foundational to the discipline.
For this process deep dive, I’ll be using a pet project called the Vehicle Passport. According to several AI agents, the Vehicle Passport isn’t just a silly fantasy; the idea actually has merit. Check out each stage below to learn more.
Related principles, models & mindsets
The Elements of User Experience
Abstract Ideas
Concrete Deliverables
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Ontologies, taxonomies, way-finding, conditional logic branching and the four paradigms of search. This is the stage where we start to turn the corner from abstraction to concrete. Arresting and visualizing complex conditional logic flows is one of my strengths.
It just does. No AI will ever change that. For this stage deep dive, we will assume the product I’m designing, the Vehicle Passport, is a first-generation disruptor. As such, the details of the technical stack and functional layers required to support the new experience concept are to be defined post proof-of-concept. For now, we’ll generalize on the technical stack and functional layers that are likely to be required to support the Vehicle Passport experience.
A friend of mine, Nick, is a bit of a car enthusiast. Over just three years, I watched him trade in and purchase three different vehicles—all initiated online. Each time, he ran into the same issues: friction and frustration, all tied to the trade-in aspect of the transaction. His frustration sparked the investigation below.
The original Elements of User Experience model is copyrighted 2000 by Jesse James Garrett. All rights reserved. View the original diagram.
Vehicle Passport: A pet project for AI experimentation
Not a finished design but a second generation UI draft using Cursor + Claude 4 Sonnet completed in ~3hrs.
➤ Inspiration
For years it seems I’ve been encumbered by workflows, processes and tools that were imposed on me by clients, employers and cultures. This pet project gives me the freedom to explore new tools, techniques and technologies at my own pace.
➤ What is the Vehicle Passport
The Vehicle Passport concept hypothesizes that separating the vehicle trade-in funnel from the vehicle sales funnel, leveraging IoT and emerging technologies, will boost sales and improve customer satisfaction. After mulling the idea over with several deep research tools like Claude, ChatGPT, Perplexity and Sjeel Koster’s ICP Architect agent, it seems like there’s a real world need.
➤ Process deep dive. It’s evolving quickly
Stage 1: User needs & Business Objectives
Stage 2: Functional Reqs. & Content Specifications
Stage 3: Information Arch. & Interaction Design
Stage 4: User Interface & Navigation
Stage 5: Visual Design
End-to-end Product Design
From abstract ideas… to concrete deliverables
If I were to ask you over this weekend to help build a deck on my back porch—but gave you no other details—we would both share a general understanding of what that work involves and the goal at hand. But that understanding would be mired in abstractions. Will the deck be enclosed or open-air? How many people should it be able to accommodate safely? What activities will be performed on its surface on a routine basis? Only once we align on materials, dimensions, purpose, timeline, etc. will the scope of the work come into focus with real clarity.
Every design project goes through these 5 stages. It’s an inescapable truth. AI may help accelerate, augment and perhaps replace some of the work that transpires in these 5 stages, but AI can not replace the stages themselves. My aptitude for leading a design process means facilitating the workshops and conversations that move cross-functional teams away from abstraction (stage 1) towards the delivery of tangible artifacts (stage 5).
Artificial Intelligence Experiments
- Jesse James Garrett, Elements of User Experience (March 30, 2000), http://www.jjg.net/elements/pdf/elements.pdf. ↩︎