Product Design and UX Process Methodology

If it ain’t broke, don’t fix it

I’m adapting to the new workflows and mindsets AI is bringing to the table with careful sensibility. Despite the power AI offers, I sill believe some truths remain timeless. One I continue to hold sacred is Jesse James Garrett’s Elements of User Experience—a framework that remains foundational to the discipline. AI may accelerate the design-to-dev lifecycle and may even replace certain workflows and artifacts, but it can’t challenge our discipline’s core principles and beliefs. Form will always follow function. Content remains King. Empathy still matters.

The Elements of User Experience

Abstract Ideas

Concrete Deliverables

User Needs & Business Objectives

Even straightforward business goals often get mired in abstraction. Bridging them with user needs through real collaboration is no easy task.

Functional Specs & Content Requirements

“feature-set: detailed descriptions of functionality the site must include in order to meet user needs.” – Garrett Form follows function. Content is king. These principles have been championed for decades—and they endure because they still hold true.

Information Architecture & IxD Design

Ontologies, taxonomies, way-finding, conditional logic branching and the four paradigms of search. This is the stage where we start to turn the corner from abstraction to concrete. Arresting and visualizing complex conditional logic flows is one of my strengths.

User Interface & Navigation Design

“In the Tuftean sense: designing the presentation of information to facilitate understanding” – Garrett

Visual Design

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End-to-end Product Design

From abstract ideas… to concrete deliverables

If I were to ask you over this weekend to help build a deck on my back porch—but gave you no other details—we would both share a general understanding of what that work involves and the goal at hand. But that understanding would be mired in abstractions. Will the deck be enclosed or open-air? How many people should it be able to accommodate safely? What activities will be performed on its surface on a routine basis? Only once we align on materials, dimensions, purpose, timeline, etc. will the scope of the work come into focus with real clarity.
I often rely on Jesse James Garrett’s Elements of User Experience model to gauge a project’s overall maturity which is subject to change at any given moment. Everyday our work is being shaped by change—some of this change advances the project’s maturity, while other change may set it back. As a lead designer, I embrace this dynamic and use Jesse’s framework to triage and categorize change effectively. At any one moment, a project may be very mature in one or more stages but very immature in others.
I also like Jesse’s model because it scales—equally effective for high-level strategic, blue-sky thinking as it is for design challenges littering those pesky two-week sprint cycles supporting fast-paced feature factory environments. Jesse’s model is somewhat optimized for digital experiences—designs served through glass screens and consumed with human eyeballs. Service Design (which involves physical spaces touch-points as well as digital experiences) is another topic and not covered here.
Related principles, models & mindsets
Words to Live By

There’s no shortage of guiding principles for designers to align with—here are a few of my favorites.

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Jared Spool’s Experience Outcomes

This is a mindset—one that puts human beings first. We work backward from human outcomes to inform business decisions.

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Design Thinking

Another mindset built around the concepts of rapid iteration and collaboration—a trend popularized by IDEO Labs.

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Mitigating Risk to User Adoption

Not all projects are created equal. Recognizing the perceived risk to user adoption—and building the right team and cadence to address it—is often key to a successful outcome.

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Experiments